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From Red House Blue House – Introducing Reason

By Lee

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Reforesting the landscape of communication and interaction is entirely possible. All it takes is a little reason.

This is the goal of Red House Blue House, to be that initial step in discussing reason as it applies to all interaction – whether it be human to computer, business to business, or anything else. Reason begs “why.” Why we interact. Why we build. Why we do anything at all. But before we address the details, we need to understand the broader scope.

Red House Blue House – Chapter 1, Part 1


To design is to reason with an unreasonable world. And what a world we have made. Experience, sense… cascading, tumbling downwards ever faster to a home amongst the waves.

Our world is adrift in this sea of knowing, kept afloat by makeshift rafts built from our own confusion; pushed about by waves made of our own non-consequence.

What a journey we have made, thinking that we are alone in the pursuit of being, propelling our intentions and our ideas forward as if fanned by mad passion sans beginning or end. The furor drives us – products, plans, means and ends, all hoping for ears to speak with and hearts to touch. Yet, they rarely do. The ears and hearts of the world are too busy doing the same.


March 27th, 2010

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